THAT’S AN ORDER!
Tactical Mayhem!
Game Design: Jonathan Carnehl and Ryan Sromek
Art: Jonathan Carnehl
Small footprint, big tactics!
Command your mint-tin sized army on the battlefield and lead them to victory!
That's an Order is a mini programming game of tactics, timing, and bluffing. Set up the battlefield using a variety of terrain. Then, each player chooses their first three commands and sets them face-down in order. They are revealed and executed in alternating turns.
Commands allow you to do things like deploy, maneuver, and attack. Or you can play your That's and Order! card to gain your TAO token for a future turn. The TAO token allows you to execute a more powerful version of one of the commands.
Have one of your soldiers standing alone on the enemy's base at the end of your turn to claim victory! This game has many modes and lots of modularity for a very sandboxy war game experience that plays very quickly. 2 to 3 games in 20-30 minutes has been the norm during playtesting.
The General’s Toolkit Expansion
Tactics, Advanced Units, More Terrain, and More Landmarks!
The General’s Toolkit is an expansion for That’s an Order! that adds a number of new modular pieces that can be added to the game for additional variety.
Tactics give players asymmetric abilities that can be charged up and executed during gameplay. Swap cards in their programming row, plant Landmarks, lay down suppressive fire, and more!
New Terrain:
Deserts: Units that move into a Desert are forced to end their movement.
Marsh: Units cannot end their movement in a Marsh.
Lakes: Impassible.
Advanced Units: Special single units with unique abilities. From Airborne to Infantry, these units add new tactical depth to your soldiers.